"Glacier Bunker" is the result of my Master's Project ICA at Teesside University. Inspired by one of my favorite games, Gears 5, I revisited the full game environment design process, this time imagining a frozen sci-fi military research facility.
In this project, I explored and reinvented several advanced techniques, including mid-poly modeling, custom layered shaders, shared material hierarchies, ice and snow shaders, and vertex painting. With playability and optimization at the core, crucial for any real-time project, I carefully designed both the environment and pipeline to achieve a highly optimized, visually rich, and playable scene.
Glacier Bunker - Trailer
Glacier Bunker - Breakdown
In this video, I explain the layered material workflow I developed from scratch, designed for use with both sci-fi assets and rocks.
Ice Shader In Action!