"Abandoned Terminal" is a showcase of my exploration into advanced game environment creation pipelines, with a focus on material and texture creation that meets modern video game standards. Inspired by the legendary The Last of Us: Part I, I drew upon techniques shared by the game’s artists during GDC and Substance Day talks. While incorporating these approaches, I also developed my own methods to craft an environment that reflects my unique artistic vision.
Abandoned Terminal -Trailer
Abandoned Terminal -Breakdown