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Ruins of War - A "Rust" Inspired Game Environment For UE5

“Ruins of War” is the title of my latest game environment art endeavor, drawing inspiration from the popular survival game “Rust.” This project was conceived with a dual purpose: to demonstrate my adeptness in crafting contemporary game environments and to exhibit my proficiency in employing industry-standard workflows. It serves as a testament to my comprehensive skill set in the realm of modern game environment creation.

Ruin Of War (ExpoTees Edition) Poster

Ruin Of War (ExpoTees Edition) Poster

Ruins Of War (ExpoTees Edition) - Scene 1

Ruins Of War (ExpoTees Edition) - Scene 1

Ruins Of War (ExpoTees Edition) - Scene 5

Ruins Of War (ExpoTees Edition) - Scene 5

Ruins Of War (ExpoTees Edition) - Scene 6

Ruins Of War (ExpoTees Edition) - Scene 6

Ruins Of War (ExpoTees Edition) - Scene 3

Ruins Of War (ExpoTees Edition) - Scene 3

Ruins Of War (ExpoTees Edition) - Scene 2

Ruins Of War (ExpoTees Edition) - Scene 2

Ruins Of War (ExpoTees Edition) - Scene 4

Ruins Of War (ExpoTees Edition) - Scene 4

Ruins of War - Scene 13

Ruins of War - Scene 13

Ruins of War - Modular Assets GYM

Ruins of War - Modular Assets GYM

Ruins of War - Buildings Which were created by modules

Ruins of War - Buildings Which were created by modules

Ruins of War - Landscape01

Ruins of War - Landscape01

Ruins of War - Landscape Workflow

Ruins of War - High/Low poly asset creation Pipeline for tillable layered material system

Ruins of War - High/Low poly asset creation Pipeline for tillable layered material system

Ruins of War - Foliage Workflow

Ruins of War - Foliage Workflow

Ruins of War - Trim Sheet Workflow

Ruins of War - Trim Sheet Workflow

Ruins of War - Tree Creation Workflow

Ruins of War - Tree Creation Workflow

Ruins of War - Lighting Process