Game asset creation workflow practice using Maya and substance painter.I used NOT SO COMPLICATED but excellent concept from
Juan Novelletto for a fast practice. Modeling done in Maya, Both high and low poly then baked and painted in substance painter and final presentation done with fantastic marmoset toolbag.A really fun project to warm up for my next big steps.
Grenade- Turntable animation
Grenade - Marmoset 3d viewer scene