Realtime game model base on an excellent concept art from "Brian Yum". This was a game asset pipeline testing project . The goal was high poly modeling in Modo , retopologising and baking that in modo too, painting PBR textures in Quixel suit and rendering in Marmoset Toolbag. Low poly model is about 4600 tris.
Very helpful project which I learned from it a lot.Hope you like it too.